Comparison

GestureCraft vs Curflow (2026)

Two takes on gesture control — draw your own, or map discrete gestures, keys, and mouse buttons to deeper actions. An honest head-to-head. Updated August 2026.

Curflow and GestureCraft chase the same goal — trigger an action with a gesture instead of reaching for the keyboard — but they get there in genuinely different ways. Curflow is built around drawing your own gesture shapes, on a trackpad or on any mouse. GestureCraft maps discrete trackpad gestures, keyboard shortcuts, and mouse buttons to deeper actions like Shortcuts, scripts, and window snaps. Both are one-time purchases, actively maintained, and light on your Mac. Full disclosure: I make GestureCraft, so I'll be straight about what Curflow does better — and it does a few things GestureCraft doesn't.

At a glance

 GestureCraftCurflow
Price$7.99 once — 3 Macs$9.99 once (1 Mac) · $19.99 Pro (3 Macs)
What it's forGestures + shortcuts + mouse buttons, unifiedDrawing your own gestures on mouse or trackpad
How you triggerMulti-finger trackpad gestures, keys, or mouse buttonsDraw a path (hold right-click on a mouse, option-pan on a trackpad)
Trackpad gesturesYes — tap, swipe, hold by finger countYes — drawn paths
Draw-your-own free-form gesturesNoYes — its signature
Gestures on any mouse (incl. Magic Mouse)2-finger tap & swipeYes
Keyboard shortcuts as triggersYesNo — gesture-triggered only
Mouse buttons as triggersYes — click & holdNo — a held button starts a drawn gesture
Actions it runsShortcuts, app launches, window snaps, scripts, key sequencesNavigation, tabs, clipboard, app switching, keyboard-shortcut output (AppleScript "coming soon")
Repeat mode (draw once, click to repeat)NoYes
Per-app mappingsYesYes
macOS26+ (native, notarized)14+
Idle overheadNear-zero (event-driven)Low (event-driven; ~0.1%/day battery, per Curflow)
Actively maintainedYesYes
SubscriptionNo (one-time)No (one-time)

What Curflow does well

Best for: drawing your own gesture shapes — and adding gestures to any mouse, including third-party ones.

Give Curflow its due — it's a polished newer app (by solo developer Luis Mesa) with a clear idea done well: you draw the gesture. Hold right-click on a mouse, or option-pan on a trackpad, draw a shape, and it runs the mapped action — with a nice repeat mode where you draw once and then click to repeat. Its real advantage over GestureCraft is reach: it brings draw-your-own gestures to any mouse, including third-party mice — GestureCraft's mouse-surface gestures are 2-finger taps and swipes on the Magic Mouse, and it doesn't cover third-party mice. You get per-app flows (Global, Chrome, Finder, VS Code), actions for navigation, tabs, clipboard, app switching, and mapping a gesture to any keyboard shortcut, and it runs on macOS 14 and later — so it covers Macs older than GestureCraft's macOS 26 requirement. It's a universal build for Apple Silicon and Intel, with a 14-day trial. If drawing your own gestures — especially on a mouse — is what you're after, Curflow is built for exactly that, and I'd point you to it.

Where GestureCraft is different

Best for: discrete gestures plus keyboard and mouse-button triggers, into Shortcuts, scripts, and windows. GestureCraft comes at the same idea from the other side. Instead of drawing shapes, it recognizes discrete multi-finger trackpad gestures — a two-finger tap, a three-finger swipe, a four-finger hold — and it doesn't stop at the trackpad: it also uses keyboard shortcuts and mouse buttons (click and hold) as triggers, and it recognizes 2-finger taps and swipes on the Magic Mouse (swipes are opt-in and require disabling macOS's native 2-finger swipe in System Settings > Mouse). A rule reads like a sentence: when I do a trackpad gesture, press a key, or click a mouse button, run a Shortcut, launch an app, snap a window, type a keystroke sequence, or run a script, in every app or just one. Two practical differences matter here: GestureCraft runs Apple Shortcuts, shell scripts, and window snaps today, where Curflow currently maps gestures to keyboard shortcuts and lists AppleScript actions as "coming soon"; and it's native and notarized for macOS 26. Straight talk on what it doesn't do: no free-form drawn gestures, and no pinch, rotate, or character-drawing gestures that Curflow's draw-your-own model enables — Curflow does genuinely more on those fronts. Both apps are event-driven and light on the battery, so that's not a deciding factor between them.

Price and Macs

Both are one-time, no subscription, with a 14-day trial — so this comes down to how many Macs you cover. GestureCraft is $7.99 once for three Macs, with free updates. Curflow is $9.99 for one Mac (regularly $15.99) with a year of updates, or a $19.99 Pro license for three Macs with lifetime updates. For a single Mac the two are within a couple of dollars; across three Macs GestureCraft is meaningfully cheaper. Neither price is the reason to choose one over the other, though — the model is. Pay for the one whose way of triggering fits how you actually work.

Which should you pick?

  • You want to draw your own gesture shapes, with a repeat mode → Curflow.
  • You want drawn gestures or pinch/rotate gestures on a mouse — or the Magic Mouse → Curflow has free-form drawing and more gesture types; GestureCraft offers 2-finger taps and swipes on the Magic Mouse (swipes are opt-in and require disabling macOS's native 2-finger swipe in System Settings).
  • You're on macOS 14 or 15 (not yet on macOS 26) → Curflow.
  • You want keyboard shortcuts and mouse buttons as triggers too, not only drawn gestures → GestureCraft.
  • You want to run Apple Shortcuts, shell scripts, and window snaps now → GestureCraft.
  • You're on macOS 26, or want the lower price across three Macs → GestureCraft.

Still comparing? See the best Mac trackpad gesture apps guide, or the full roundup of Mac gesture and input apps.

Gestures, shortcuts, and mouse buttons in one native app

GestureCraft maps trackpad gestures, keyboard shortcuts, and mouse buttons to Shortcuts, app launches, window snaps, and scripts — native and notarized for macOS 26. One-time $7.99, up to 3 Macs, 14-day money-back guarantee.

Get GestureCraft